In this video we take a look back at the last 2 years of game dev, which I spent making a multiplayer pirate game.
Pirate game playlist:
Catlike Coding’s series on rendering:
Support me on GitHub Sponsors:
Support me on Ko-fi:
Project’s Trello board:
Gear & Software I Use
⮞ Engine – Unity:
⮞ Code Editor – Visual Studio:
⮞ 3D Modeling – Blender:
Recording & Streaming
⮞ Screen Recorder – OBS Studio:
⮞ Camera – Panasonic G85:
⮞ Microphone – Maono AU-PM422:
Computer Parts & Peripherals
⮞ Mouse – Logitech G604:
⮞ CPU – AMD Ryzen 7 2700X:
⮞ GPU – GeForce GTX 1050 Ti:
⮞ Motherboard – ASUS Prime X470-Pro:
⮞ SSD – Gigabyte 240GB:
⮞ HDD – WD Blue 1TB:
⮞ RAM – 8GB x2
⮞ Case – Fractal Design Meshify C:
⮞ Power Supply – EVGA 750 GQ:
⮞ YT Channel Management Tool – TubeBuddy:
⮞ Webhosting – Bluehost:
I personally use all of the above products and services, so they are genuine recommendations. Some of these links are affiliate links, which means I get paid a small commission (at no extra cost to you) if you sign up or buy through them. Thanks for supporting the channel!
#Devlog #GameDev #PirateGame #IndieDev #IndieGame #Multiplayer #GameDevelopment #Unity #Unity3D #MadeWithUnity
In this video we take a look back at the last 2 years of game dev, which I spent making a multiplayer pirate game. From the early beginnings of working with a console app-based server and BepuPhysics, to experimenting with shaders, water simulation, and island generation, to the more recent additions of grappling hooks, this video summarizes the entire journey so far and shows what 2 years of indie game progress (might) look like.
If you’re new to the channel, this is a great way to get up to speed on development without having to watch ALL of my existing devlogs (although the last 2 are definitely worth checking out!). Working on this project has been a wild ride so far, with lots of mistakes and lessons that I learned along the way, and I can’t wait to see what the next 2 years will be like!