In the first of a four-part series I go behind the scenes of online pirate adventure game ‘Sea of Thieves’. Including interviews with several gameplay programmers at Rare who worked on everything from mission construction, server balancing for AI characters, AI navigation on-land and at sea, plus the inner workings of the skeletons, pigs, chickens, snakes, sharks, megaladons, krakens and haunted ships.
In this first episode I interview three developers – Andy Bastable, Rob Masella and Stuart Holland – about the early days of the games development, the underlying AI architectures and the procedural mission generation and balancing systems.
Check out the rest of the AI of Sea of Thieves episodes:
Part 1 (Mission and World Design):
Part 2 (Skeletons and Sharks):
Part 3 (Megaladons, Krakens and Skeleton Ships):
Part 4 (Testing and QA):
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This video is brought to you in conjunction with the UKIE’s ’30 Years of Play’: celebrating the past, present and future of the UK interactive entertainment industry. Visit their website for links to interviews, videos, podcasts and events.
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You can read the article based on this video on the AI and Games website and on Gamasutra:
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AI and Games is series on research and applications of Artifical Intelligence in video games. It’s is supported through and wouldn’t be possible wthout the wonderful people who support it on Patreon.
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#SeaOfThieves #30YearsOfPlay #BeMorePirate
Over the years 'AI and Games' has slowly developed a reputation among video game developers as a show that takes its subject matter seriously. I have been fortunate enough to speak with developers by social media and e-mail, as well as in person, who have told me that they value my work and enjoy watching new episodes. This has resulted in exclusive insights that led to my videos on DOOM and Spec Ops: The Line. However, this is the first time I've not only been invited to a studio to talk with developers, but got a chance to see a game (and it's AI) being developed during production. This first episode is just a warm-up for more exciting topics to come over the coming weeks. I hope you all enjoy it.
you work fast
Nice video, loving your content man.
There's something deeply special, and piratey, about the delicious rolled Rs in Tommy's accent. Arrrrdent!
I didn't know Rare is still this big, thinking they just kind of died off at some point… Seeing that they seem to do rather well, I must say I'm quite impressed!
Glad to see SoT getting some love. It's underrated, imo.
Did I see you fire a flintlock underwater? Oh dear.
Great video, thanks for taking the time for all the research and the indepth analysis. I love your content.
another great video.
OwO Naked men models
One day do Star Citizen.
This episode of AI and Games
rated "ARRRRRR!"
1:30 – "Tea" is Cockney Rhyming Slang. "Tea" -> "tea leaf" -> "thief".
Ive built my entire own AI engine based on your tuts, going to release on asset store soon, thanks so much Tommy, great videos.
The water looks amazing
Great video, very insightful!
Man this video was entertaining. First time coming across this channel, and you just earned yourself a new sub lol
This theme fits well with your accent (・∀・)
No tea no shade
I GOT attack by Karen in the fog near a Volcano just as it erupted …and got attack twice in a row after entering the server leaving port and a few times Karen and Megan at the same time and Skevin ship straight after .>>Random MY ASS
The biggest problem with Sea of thieves is how they have to keep the server pop capped at 32 players in order to have AI in it. So crews are very small, too much so in fact.
I think if they add in some AI crew you can hire that will help, but the community is so against it.
Hope mobile version come😢
Island of naked men? Why didn't they keep that 🙁