PlayStation SCEA Piracy Video – DO NOT PIRATE GAMES

This is a video released by SCEA and IDSA about piracy and shows the US Marshall’s raiding a home of a pirate who has been selling illegally copied games on the internet. Please do not download or copy illegal games.

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Preserving the history of PlayStation

The PlayStation Museum collects, studies, and interprets the hardware, video games, design, and all related materials regarding the history of the original Sony PlayStation game console. The PlayStation Museum is the longest-running active web resource dedicated solely to preserving the history of PlayStation.

On-line web resource
Beyond collecting and preserving such materials, the PlayStation Museum is a highly interactive, media-based educational web resource devoted to Sony PlayStation history.

Preserving the history of the games industry
Sony forever changed the video gaming landscape with the launch of the PlayStation. Without the support of game developers, the Sony PlayStation brand would not have been the success that it is. The PlayStation Museum strives to recognize the efforts, creative designs, and history of Sony PlayStation game developers.

With Developer Insights, the PlayStation Museum gives developers a platform to document and share in-depth their challenges and accomplishments in developing PlayStation video games. These exclusive insights are often publicized through major video game news outlets including GameSetWatch (a Gamasutra blog), Joystiq, and Kotaku. Developers often share with the PlayStation Museum their experiences, artwork, design documents, and other media with the goal of preserving their work and receiving recognition for their hard work and creativity. At no time will any media or experiences be shared with the public without the developer’s complete understanding, approval, and explicit consent.

Through social media channels, the PlayStation Museum promotes current and past developer projects. The PlayStation Museum has garnered support from developers and publishers worldwide with the same goal of preserving the history of PlayStation game development. Developers, former or current, include 989 Studios, Acclaim, Accolade, Activision, Argonaut, Blue Sky, Capcom, CAPS, Electronic Arts, Gray Matter, GT Interactive, Infogrames, Namco, Naughty Dog, Neversoft, Player 1, Psygnosis, Realtime Associates, Runecraft, SCE Worldwide Studios, Sony Interactive Studios America, Squaresoft, Universal Studios Interactive, Viacom New Media, Virgin Interactive Entertainment, Visual Concepts, and more.

Support the PlayStation Museum with word of mouth
The PlayStation Museum relies heavily on word of mouth within the game development community to support the efforts of historical game preservation. If you were a developer of Sony PlayStation games and would like to participate in documenting your experiences with Sony’s machine or know someone who would be interested, please contact the PlayStation Museum today.

The PlayStation Museum works and shares knowledge with the International Center for the History of Electronic Games’ eGameRevolution exhibit. The PlayStation Museum worked closely with the International Center for the History of Electronic Games and the Strong National Museum of Play to display an exhibit dedicated to PlayStation game development with the assistance of former developers from Sony Imagesoft. This exhibit encourages people to learn and understand the history of PlayStation game development.

The future
The PlayStation Museum seeks to ensure that present and future generations can explore the history of PlayStation, understand how Sony PlayStation began and evolved, appreciate who played what roles in that evolution, and grasp the impact that Sony PlayStation had on society. The PlayStation Museum actively supports the efforts of the Strong National Museum of Play.

“Things move so fast in the game industry that developers are always in danger of forgetting their roots. Thanks to the PlayStation Museum and other indie efforts to preserve our history, new generations of developers can learn from the experience of the ones who came before… and old gamers can enjoy reminiscing, too. Good work, guys.”
Ernest Adams, founder of the International Game Developers’ Association


  1. then print more copies! It's ludicrous to pay $70 for a used game with no case or manual 🙁

    and I've read a few things online where to keep up with schedules, some had to sleep or work overnight at the office only to churn out games like Tattoo Assassins. Don't profit off of someone elses hard work, games or otherwise :/

  2. This video is obviously aged a bit. I don't believe it is bad to make copies of certain games, especially if they are nigh on unattainable, or cost 100+ dollars on the internet. But selling copies of games is dumb. No one is going to buy a pirated copy of a game, they'll just go make another copy for themselves. Also, copying games isn't bad, especially because the disks are easily scratched and ruined. Backup copies are fine for yourself. But if you buy a pirated copy of a game, /facepalm.

  3. So, as long as people don't copy PlayStation games…. Hmm….

  4. 1:23 you people? what do you mean you people? hahaha

  5. downloading your games sucks ass and your a bitch if you do that you destroy our awesome industy

  6. Ironically pirating PS1 games is what is keeping some consoles still being used.

  7. Telling people what not to do will never work. As well as intimidating them.

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