THE CHIT SHOW | Pirate Games and the Hunt for Blackbeard with Volko Ruhnke

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4 Comments

  1. Thank you Volko, Gary, and Dan, always interesting to hear other designers' insights!2-player design seems to be quite different from Solo. I have the opposite issue as I designed a Cooperative game which easily converts to Solo but would be difficult for me to turn into a 2-player opposing-side game. So I appreciate when someone can design for 2-player.

  2. "Amadeus" is a dramatic, metaphorical construct on the nature of genius and creativity. It is not Mozart's life story. You can not like it, if that's your inclination, but if you complain that it's bad history you may as well be complaining that it's a burned grilled cheese sandwich. Neither complaint means much to me.

  3. Can I get those first few minutes on a tattoo on my back? I designed a game (Nothing Left to Bomb) that can only work with two players (it has hidden info, bluffing, etc) and people keep asking if you can play it solo…of course mine is not so popular (and good?) so it will never get a solo module, but I am 100% with Volko!

  4. Jeez, that rambling at the start was just embarrassing

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