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Skull and Bones is an upcoming action-adventure video game developed by Ubisoft Singapore and published by Ubisoft. The game is set to release during the 2023β2024 fiscal year for Amazon Luna, Microsoft Windows, PlayStation 5 and Xbox Series X/S. A version for Google Stadia was planned before the service’s shutdown.
Skull and Bones is a tactical action game set in an open world environment and played from a third-person perspective. Players take control of a customizable pirate ship, and may choose to sail the Indian Ocean by themselves and set off on a single-player campaign, or gather up to five other players to ally in player versus player gameplay in Disputed Waters.
Wind positioning can be assessed to gain an advantage in battle. Players may collect additional ships throughout the game, such as sloops-of-war, frigates and brigantines, whose weapons include mortars, broadside cannons, and rockets. Ships can be charged into with brute force and boarded. The rate of inflicted damage is gauged by the health bar. A core component is the multiplayer mode Loot Hunt, where two groups of players are challenged in treasure hunting to further accumulate their riches. Each given ship’s crow’s nest is scalable for use as a lookout point and spyglasses can be availed of as well. Microtransactions will be included.
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#gaming #ubisoft #xbox #ps5
Remember Atlas?
just remember this was supposed to originally be a multi-player expansion for black flag from 2013…
You related to Elvis the alien?
L take if itβs good it will blow up no if and or butts abt it press has nothing to do with it or how long itβs been in the making all doesnβt matter when itβs a good game people are gonna find out pretty fast
why not just release it for like 20 and put it on a steam-like early access and use the players input as a way to move forward.make a little money save a little money. no bad press for yet another shit $70+ game.
This game did not live up to expectations bra they really ruined a nearly perfect pirate game
Ubisoft is like that old 3 Stooges bit where Curly is drilling holes in the bottom of the boat to let the water out.ππ
If it was single player with multiplayer included, I might be interested. I have the same issue with Sea of Thieves. I'd play that in a heartbeat, but don't want to deal with PvP BS.
To be fair it's technically never a waste when you write it off. There is a reason company's do it because otherwise they'd just sit on the projects until they come up with a way to fix it (make it profitable). Atleast we can all agree ubisoft main goal must not be profits or they are lost.
I have no hope for this game, not gonna lie but I would say currently playing watch dogs legion and it's fun but it's not a masterpiece but it's fun especially when you play it on resistance mode.
Yoh Ho, Yoh Ho, it's not a game for me.
And people shit on star citizen for the 500$ million while ubisoft exists
Ubisoftβs creativity and execution is terrible these days. Hire me Ubisoft and I will save you.
Did they use singapore testers? no wonder it got so bad…
Here are some potential steps that Ubisoft could take to address the challenges they are currently facing:
-Conduct market research and identify new trends in gaming: Ubisoft should invest in market research to understand emerging trends in the gaming industry. They could also analyze data from their own games to identify patterns and insights about what gamers are looking for. This will help them stay ahead of the curve and create games that are in line with what players want.
-Hire or consult with outside experts: Ubisoft could bring in new talent or outside consultants to help them identify new trends and create innovative games. This could include game designers, data analysts, and industry experts who can provide fresh perspectives and insights.
-Re-evaluate their approach to game development: Ubisoft may need to reconsider their current approach to game development. They may need to be more flexible and willing to take risks in order to create games that are truly innovative and stand out in the market. This may require changes to their internal processes and culture.
-Focus on quality over quantity: Ubisoft has been criticized for churning out too many games and relying too heavily on their existing IPs. They should focus on creating fewer games that are of higher quality and that offer something new to the market. This may require investing more time and resources into each game, but it could pay off in the long run by attracting more players and generating more revenue.
-Diversify their revenue streams: Ubisoft could explore new ways to generate revenue beyond just game sales. This could include things like subscription services, in-game purchases, or even non-gaming ventures like movies or TV shows based on their existing IPs. By diversifying their revenue streams, they can reduce their reliance on game sales and create more stable sources of income.
-Improve communication with players: Ubisoft could improve their communication with players by being more transparent about their development processes and listening to feedback. This will help build trust with players and create a more loyal fanbase.
-Invest in new technologies: Finally, Ubisoft could invest in new technologies like VR, AR, and cloud gaming to create new and innovative gaming experiences. By being at the forefront of technological innovation, they can attract more players and differentiate themselves from their competitors.
What's Ubisoft's biggest piece of vaporware? Skull & Bones or Beyond Good & Evil 2?
If they had half a brain cell it would be a modern version of sid Meyers pirates
The amount of money developers waste on incompetence and poor management is especially frustrating when they then claim βdevelopment costsβ have gone up, so we need to drop $100 a game and get nickel and dimed all throughout the game itself, afterwards.
I was honestly shocked the first time I i saw the gameplay for Skull And Bones
as much as I would like for skull and bones to release and be a great game… its just too hard to think positively about the outcome at this point
I'm four minutes in and you still haven't got to the meat of the topic. I think I understand why this video is 24 minutes long.
Just play assassin creed black flag and youβll be in for a truck load of fun
Welcome to AAAA everybody!
This is going to be a massive Hot Take, so bear with me on this one.
First off, I am already Questioning Luke's knowledge of the game, since the original Title for SNB was announced at E3 2016. It was promoted as a World of Warships type game, excepts with Pirates. It would be a 5v5 type game that could have the chance of spawning the Kraken if a match went too long. Also this was at the same time that Rare made the announcement for SoT. And with "Everything" that the game had to offer, SNB was quickly overshadowed.
Fast Forward some time and we see gameplay footage but nothing else for SNB. SoT Continues to drop small content updates. From 2017-2021, SoT reveals Emissaries in 2020, actually giving their game a breathe of new life and then just a year following, in 2021, it is clearly announced that Rare is working with Disney, with it's A Pirates Life update, and then constant seasonal story updates, which have resulted in massive changes in world, like Golden Sands Outpost actually being a Port.
Now Ubisoft (now a lot of this next statement is giving Ubisoft the benefit of the doubt) doesn't have the backing of Disney and cannot rely on popular pirate names such as Jack Sparrow and the rumored pirate in the developing SoT Lore, Captain Hook (not confirmed, but that is what the lore is presenting itself to be). All they have going for them is the success that was Black Flag. And before anyone comes at me, yes SNB should just be BF meets SoT. I think biggest problem is that Ubisoft didn't know what they wanted their Pirate game to be. I do believe they wanted to keep some of the core mechanics that were BF, without clearly making a copy and paste of BF. And let's be real, despite a lot of players saying "why didn't Ubisoft just copy pasta BF", if they had, many of ya'll would have moaned and groaned that Ubisoft couldn't make an original title and had to rely the success of a past title for their newest IP. I am a gamer just like ya'll, we know this to be a true statement. But back to my point. I believe that Ubisoft has been bidding its time for two reasons, one, just an identity crisis. Two, they wanted to see how SoT would pan out. As someone who is completely addicted to SoT, Ubisoft did add things to the game, such as joining a friend on the same server as you, even if they are apart of a different crew or aliiance (personally, this was a big selling point for me). This has caused, in my opinion Rare to seriously address a lot of issues with SoT and hear out the complaints of their community (I do believe Rare was stagnated for a long while because they really didn't have competition), such as a recent teaser in a cinematic revealing, teasing the possibility of clans (something I know I personally want). Now while alot of this is part oft the big Hot Take, this is where I come to make the big statement. Ubisoft played this massive reveal last year to get the honest feedback from their community, one that they knew they would get the full opinions of what they need the game to be. My hopes, that Ubisoft took the massive backlash to heart and are making the game that will be the perfect for Pirate Genre and be a huge competitor to SoT
This is just the opinion of one person.
They thought they could live without Steam but they couldn't even live with themselves. Kinda funny to see them crawl back to steam after their epic exclusivity only to lose it all.
I played a recent technical test of it, I wasnβt supposed to share any details but uhβ¦ I can say, that things not coming out anytime soon, and if it does itβll be disastrous
We get it – you don't like Ubisoft.
Assassin's Creed 4 was pirate game while on the other hand skull and bones is just a naval sea combat simulator, so only part of the sea combat mechanics of AC4 and that too not even the good parts. Heck even CDPR did a outstanding job with Cyberpunk 2077 for all their lying and mismanagement and shit, they were able to ship a final product and work upon it to make is playable and a semblance of good. Ubisoft is really a mega corp which has no soul and no story telling ability.
i mean .. did you see how much discount they give for their games πππ they reached 85% ππππππ
Besides the massive clickbait, whatever this dude tries to present just to make the videoβs runtime longer is contradictory. Yeah. 200+ people have contacted you to say that their play test was positive and for him it is "cute but 200 wonβt save a game", and his reasoning is that "everyone has a bad stigma of this game already", when the reality is that people who know about this game, ARE the vocal minority.Β
Millions of customers of any game donβt go around following the development of a game or even know about the game before purchasing. This game will sell nicely if Ubisoft puts enough money on advertising, and the reviews are positive. The 5 YouTubers whining about its development and their drones wonβt matter at the end of the day.
From a French old gamer point view, over decades Ubisoft has been a curiosity, then a friend, then a pride, then a disappointment, and now it's just a shame. These feelings have grown simultaneously about its management and its games. It's one of these company that reflects a lot in its products how good or bad it goes behind its walls. Skull and bones covering the worst period of Ubi's management, I can't help but be sure it will be a depressing waste of time.
If all Skull and Bones released as a strictly pvp or even with lite pve black flag ship combat it would be tons of fun. World of Warships is pretty successful as a FTP ship combat arcade, S&B doesnt NEED a big "fleshed out" open world with tons of the usual UBI bs side content or a lackluster main story. For Honor shows they can make a successful pvp focused game.
Spent more time trashing Ubisoft than pinpointing exactly why the game is bad… other than long development. TBH I didnt finish the video as I got tired of the ad hominem attacks against the developer instead of keeping on track for the game prerelease review which is what I originally clicked for. Waste of 2 minutes (and 30 secs writing this).
I played the test and it wasn't good. Quests are the old "find five seashells and bring them to me" dull and boring. When you sail to a town, you'd expect to see a large port and hundreds of people, but you sail directly onto a beach that is 20 feet long, your ship disappears when you exit it, and there are like three NPC's and no town. It feels like you landed on an island the size of a house.
I was noticing the ship based puns then Luke brought it up lol.
hey man i enjoy a lot of your content keep it up. also i naughty dog pirate game would make me cream my pants
Every video of yours that comes up in my feed is titled negatively.
This is why you take the money you'd waste on this wreck and spend it on Sea of Thieves.
damn this does look fine tho. If it's a live services game tho i wouldn't touch it. Ubisoft are Ubisofts biggest predator.
Frankly, Ubisoft is a garbage Triple A developer. Most of their games are copy and paste mechanics with a reskin of the environment (in fairness, a big reskin usually). Still though, if youve played one Assassin's Creed or Far Cry then youve played them all.
I had hoped that this game would be different and showcase how Ubisoft can still develop a new, quality product. At worst, I figured itd be a reskin of Black Flag…which was a good game.
But Ubisoft cant even follow their usual reskin and repackage formula. I think that says everything you need to know about them.
By a game that would cost 150 000 000 β¬ you would need around 2.5 million buyers. Only around 3 000??? OMG!!!
We'll likely see gameplay in a few days at Ubisoft Forward, so, I'll wait and see how it looks. I'm not exactly optimistic, but I love Black Flag's gameplay. That's all that gives me hope.
As far as I am concerned, Ubisoft is that one company that keeps re-making the same two games time and time and time and again for years now, with each new iteration becoming more shallow, dull and stupid. So I would be surprised to see anything original from Ubisoft, let alone something that is actually good.
Ubisoft deciding it would be Multiplayer focused was the biggest mistake
I dont give ubisoft money
Anyone remember Sid Meiers' Pirates?
Combine that with the combat of Black Flag, give it an up to date lick of 4k paint and I think you'd be good to go.
Maybe that's what the game is aiming for, but its impossible to tell!
"Plethora" does mean "many things", but is singular.
Played the alpha and it was ass and they did not change anything from it so yup, flop
How can it be this hard to make a fun realistic pirate game your literally talking about a trove oof fun concepts
I'm LIVE right now. Join the stream or I'll delay S&B again: https://www.youtube.com/@LukeStephensLive/join